Hyperbowl game 800x6002/28/2023 ![]() Tl dr: 5 people are learning japanese, 1-2 people max are learning any other language. Nobody asked me in the last thread but here's the language learning thread in that venezuelan board i mentioned: I probably won't play lb tomorrow morning desu, not really feeling it, if i decide not to continue lb (which is likely) i'll post about it when i eventually go back to it ![]() I put an 英 sentence in front and translate. ![]() Nobody in this thread will learn JapaneseĪnonymous Sat Jul 27 01:21:37 2019 No.21768660Ī few, sometimes i see the usage of a word being pretty obvious in context and i want to remember it but it's not too obvious even reading the dictionary entry either in english or japanese so it's easier to just get it into context, also you can make multiple cards for single words to learn better an uncommon meaning or somethingĪnonymous Sat Jul 27 01:29:26 2019 No.21768671Įasier so you can get higher anki stats and brag about it. Is there any true advantage to sentence-in-front cards?Īnonymous Sat Jul 27 01:20:26 2019 No.21768658 New lanes are made with the Penelope sample from Unity Technologies, Cartoon Snowboard Funpark from Stefan M., Mushroom Land from Manufactura4K, Grass Road Race from Sugar Assets, and the Campfire Pack from Dreamdev Studios. This version of HyperBowl by Technicat LLC is built with the original HyperBowl art and sound assets licensed from Absolute Certainty Inc., the Unity game engine, Lens Flare and Simple Particle Pack from Unity Technologies, Selected U3D Japanese Font from Masashi Wada, Particle Scaler by Roel Ezendam, Real Flames by BlackFire FX, FontLibrary from MacXWare, iTween by Pixel Placement, Flocks package from soodaq, Lean Localization from Carlos Wilkes, Finger Gestures from Fatal Frog Software, and Steamworks.NET by Riley Labreque. Special thanks to the HyperBowl Facebook fans, especially localization, testing, and bug-squashing help from Ischa Bijl, Raymond Chow, Frank Lin, Lien Luong, Adam Pavlakos, Ian Schwabe, Harrison Sotoloff and Elijah Taylor. Roll the ball forward, left, right, even backwards by pushing the mouse, swiping the trackpad, or pressing the AWSD keys. Play 1-4 players in the original Arcade Mode or quick-play in single-player mode. Enjoy the scenery, but remember to head for the pins before time runs out! Be the ball! This remake of the classic arcade bowling game brings you the original six HyperBowl lanes and some new ones.
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